A
Home Theater Design Survival Guide
It is important when designing a purpose-built room such as a home theater
that you understand some of the overall fundamentals concerning acoustics,
lighting, projection, and mood in order to better design that room.
At Dyer Electronics over the years we have strived to understand and
put in to use good theater design practices. Theater design is a very
personal thing. You can understand the perfect way to do or the so-called
"perfect way" to set up a home theater, but if you do not
like what the room looks like or functions like, you will be very disappointed.
To that end, we wanted to give you some basic (or
as the name implies -- fundamental considerations) when designing or
building your theater. Bear in mind that these are suggestions and that
you may care to use a few or all of the suggestions that we have put
forth.
The goal is simple: We want to help you create the
best and most accurate cinema presentation in your home. By applying
the following design principles, your home can be a better home theater
environment than those of the theaters that you pay to go to.
Acoustic
Considerations:
A.) Box within a Box: In effect, when designing a Home Theater,
you are trying to build a box within a box. This is important for two
reasons.
First, you want to insulate the room from any
outside sound as much as possible.
Second, you want to keep in any sound that occurs
inside the room.
We call the resulting average of noise either Noise
Floor or Noise Criteria. The lower the noise floor, the less the equipment
has to compete with outside elements or inside elements such as fans,
air conditioner motors etc. You want to have good dynamic range. You
wouldn't want to listen to music while mowing the lawn. The noise of
the lawnmower would be way too distracting and you would not be able
to hear the details of the music.
The difference between loud and soft noises is called
dynamic range. In your theater you want the widest possible range or
good dynamic range. When you hear a whisper on a movie you don't want
to have to turn it up to hear that whisper. You really want it to be
a whisper.
To accomplish this you should do the following things:
1. Double Staggered Stud Wall: A lot of people get this one wrong.
First, it should be two 2x4 or two 2x6-stud walls with a separate bottom
plate, and a separate top plate separated by at least 1" of dead air
space between the walls. Many people use a single 2 x 6 top and bottom
plate attached to the 2x4 or 2x6 studs. This provides an easy transference
method through the wall for sound. In effect it acts like one wall.
Treat each part of the double staggered stud wall as a completely separate
wall. When insulating the walls, insulate them as two separate walls
leaving an air gap between them. Do not overstuff them. This actually
makes the problem of sound transference through the wall worse. A double
staggered stud wall has the effect of thoroughly quieting down a room.
It is a large loss of space but it truly is a very good method of stopping
sound transference. It will not stop all frequencies of sound. In effect
only a 6ft thick wall of concrete can stop all notes but it will block
most frequencies down to around 100hz. The actual number will vary with
how the room is built and it does not truly stop the sound, it only
turns most of the sound into mechanical energy. You should plan to do
this if you truly want a good noise floor.
2. Rubber Room: We build rubber rooms for a few clients now and
again. What do I mean by this? Sometimes we have a client that does
not want to give up the space that a double ceiling or double staggered
wall requires. For whatever reason, they have decided this is wrong
for them. In that instance we will put a layer of rubber underneath
the first layer of sheetrock to absorb additional sound pressure levels.
This only takes about ½" off the width and heighth of the room so space
loss is not a real problem. This will help cut down on overall vibration
and does fairly well at eliminating noise flow. It is not as good as
double staggered stud walls but if that's all you can do then do it.
Also the cost is greater than that of doing double staggered stud walls.
3. Floor and Ceiling: When constructing the ceiling, it would
be a good idea to install more floating insulation above the room than
normal. 2 times the normal amount of insulation blown in above the rooms
is good. Please do not pack it down or in this will make sound transference
easier. You can, if you want, put up a second set of sheet-rock on top
of the existing sheet rock using Z-clips or even create a second ceiling
below the first ceiling the same way you would do double staggered studs.
If you have a room above the theater and you do not want sound coming
in or going out, you should seriously consider this. A Z-clip is sometimes
also called resilient channel and is a metal channel that gives with
impact. In effect, it creates a floating ceiling that can react to the
sound pressure on either side of it and turn more of the sound into
mechanical energy.
When constructing the floor, first construct a standard
floor and truss construction (if you are on the second floor). Then
you can put down a set of rubber isolators and float the second floor
on top of the first. This helps isolate the bottom floor from the second
floor. If you are on a concrete slab, you should definitely consider
installing a double layer cross-grained plywood floor that is screwed
and glued on top of that floor. Concrete is a very solid rigid surface.
Most frequencies will bounce off and create a second out-of-phase time-delayed
sound wave. The resulting sound wave can seriously decrease intelligibility
(your ability to hear detail in voices and instruments). The plywood
approach helps alleviate this problem to some degree. The really serious
home theater enthusiast would actually install an entire floor system
that was supported by springs or some other material such as rubber
that would give and take with the sound pressure. These techniques can
add a great deal of cost to the overall project and should not be taken
lightly. On the up side, they can really enhance the theater experience
by resulting in a completely quiet room with good acoustic characteristics
of its own and are well worth the effort.
4. Doors: When designing most Theaters we usually specify a double
door system. This means that we want you to have to walk through two
sets of doors to enter the theater. This means that when you enter and
leave you do not let in or out any sound or light or at least very little.
This keeps the people who are watching the movie happy since they are
not disturbed when you have to get up to go to the bathroom. We also
ask that if at all possible, you should only have one entrance on a
Theater. This is done for several reasons. First a Theater should be
a destination not a walkway. One entry point means that this is always
the case. Second, a double door system cuts down on the amount of noise
leakage into the other rooms and vice versa. It can also create a small
anteroom that leads into the Theater that can set the mood. Here you
can put movie poster in lighted movie cases etc or even a ticket booth.
You can in effect create the mood.
Doors must have an STC (sound transmission class
rating) of 45 or higher. We prefer doors to have a completely weatherized
seal. All class 45 doors will have some type of seal. We also ask for
solid doors and not glass paned doors. Although it is possible to purchase
glass doors with an STC of 45 or better you need to tightly control
the lighting in the Theater and this will not help to that end. A small
round window in the second door at eye level is accepted. You would
typically find this in an Art Deco type theater. Doors must close and
latch solidly. Please inspect the seal on the door that you have installed
thoroughly. We have specified these doors countless times only to have
them not even seal well. If it does not seal well, it can't block light
and sound -- and that is the whole point. I have had several clients
who do not like to have to step over a threshold to enter the room.
If this is a problem for you, there are STC-45 doors with seals that
lift up when you turn the handle to open the door and close again when
the door is closed. Although not ideal, they will do the job.
5. Windows: None are preferred, but if in a given installation
there is nothing you can do but use windows, you will need to use some
sort of heavy two or three layer drapes that go floor to ceiling. They
don't have to be motorized, however this would be a nice touch. The
drapes should be made of heavy black-out material and should completely
block out light and as much sound as possible. If needed, valances should
be installed along the sides and top and bottom of the windows to completely
absorb all light. Remember windows and the resulting light can completely
white-out any projector you install in your theater. You MUST stop all
light from entering your theater. This is critical to the effect. Also
remember that windows can create resonances of their own, so cover them
up. Also, if you only have one set of windows on the left hand side
of the room and none on the right you are creating an unequal environment.
This unequal environment could result in unequal amounts of sound in
terms of both sound pressure and frequency at the listening posistion.
In general, windows in a true theater are a bad idea and should be avoided
at all cost.
6. Risers: In order to better layout the sight lines in the room,
you should include a riser for seating. This riser can be anything from
6"-12" or even 24" in overall height. The higher the riser, the better
the sight lines to the screen. Risers should be built of 2 cross-grained
layers of plywood built on a supporting base of 2 x 6 beams spaced at
a maximum of 12" apart. The riser should be floating on rubber blocks
that will enhance the bass impact experience. Riser depth is strictly
based on seating. If, for instance, we use Theater type Irwin seating,
the depth should be at least 48" but if we use Acoustic Innovations,
the depth should be at least 60". The seats make the difference. You
should also take into account where you are going to sit in relation
to the frequency hot spots or standing waves in a room. In general,
if you sit along the back wall where frequencies collect, you will not
have a good presentation, if you sit too close to the speakers you will
not get a good stage, and if you sit in the dead middle of the room
you will have unequal amounts of sound at different frequencies to contend
with. In general, slice the room up into thirds. Your speakers for stereo
should be in one of the thirds of the room or along that line, and your
head should be in the other. This will result in better sound stage
and more equal frequency distribution at your seating position. There
are also acoustic programs to help you figure out what your room will
do and how it will react, but you might want to consult a professional
for this information.
7. Dampening and Diffusion (also called Live End / Dead End Theory):
One of the things we do know about home theaters and studios is that
to create a live sound stage at the front of the room, you want to minimize
reflection. This reflection off of the sidewalls can create all kinds
of problems for your perception of sound. If you deaden or dampen the
front ¼ of the room with sound deadening drapes or sound panels you
can open up the sound stage and recreate a more live environment. This
happens because when sound reflects off of a hard surface it creates
a time delayed sound wave that reaches your ear a millisecond later
than the primary sound (the sound from the speakers you want to hear),
and it is usually out of phase with that sound or reversed to some degree.
This creates confusion for your brain. It hears both sounds, and with
more than one point of reference, can easily triangulate where that
sound came from. Now for your brain, it is easy to hear where that speaker
is and where it is coming from. This makes it much harder to hear a
sound stage (the natural sound of people placed appropriately on a stage),
and harder for your brain to become convinced that what you are listening
to is not recorded. By placing absorption panels in the primary reflection
spot on the walls and ceiling, you effectively nullify that second sound
wave or reduce it to a point that your brain is not confused. Now, sounds
become more detailed and more alive with more intelligibility. You,
on the other hand, want good reflection in the back sound stage for
good diffusion. This will help create the feeling of surround and ambience
that you want in a good theater. Most of the time in the back of the
room, we simply leave the existing drywall. Drywall makes a pretty good
reflector and thus it can help create that ambience that you want for
surround sound. Sometimes we install Diffusion Panels in the back of
the room. These panels typically 4"-9" thick and very non-uniform in
appearance, and have the effect of scattering sound equally in all directions.
This creates the feeling of being in a larger space than you are, and
thus you get superb ambience. It also helps the front speakers to not
slap echo off the back wall, again giving your brain something to be
confused about.
8. Room Size: Believe it or not, someone has sat down and actually
figured out optimum room dimensions for a theater. The basic rule of
thumb is not to have dimensions that are multiples of each other. For
instance you would not want a room that is 10 x10 x 10. This means that
if an 80hz note completes in 10', then we have a 3db jump at 80hz for
every equal room dimensions. This means we have a 9db bump at 80 Hz.
No equalizer can correct this. The best way to fix this is to make the
room dimensions non-equal. The best room ratios to use are Height /Width/Depth
Option 1 1.0 /1.14 / 1.39, or another option of 1.0 / 1.28 / 1.54, or
a third option of 1.0 / 1.60 / 2.33 This means for instance, if you
have a ceiling height of 10', your room width would be 11.4', and your
room depth would be 13.9'. This will provide you with the best neutral
sounding environment to work with. In essence, we start with a blank
canvas, much like a painter starts with a blank canvas. Remember to
account for the sheetrock depth and any risers that you plan on putting
in when you take into account the overall dimensions of the room.
9. Room Shape: So many people get this wrong. First things first,
don't build a circle, square or octagon. If this is all you have and
you can't build a theater anywhere else, then good luck. These three
shapes are absolutely the worst for sound. The best and most predictable
shape to build is a rectangle. Although not perfect, it works well for
seating layouts, screen placements, risers, doors etc. In general, it
is a good overall shape and it is predictable. Also, if you want to
improve on the shape a little, you could slant in the sidewalls toward
the screen. This creates a megaphone shape. You will see this a lot
in larger auditoriums. It helps to evenly spread sound and amplify it,
as well as create non-parallel surfaces for the sound to bounce off
of. This type of shape is more complicated to predict, so you should
really consult a specialist before building it. Also, do not put any
strange ceiling shapes in a theater. Domes are bad and arches do not
help. They can be very pretty but beware they can create hidden acoustic
traps.
B.)
Video and Lighting Control:
Controlling the light in a theater is so important I don't know where
to begin. You must have black out drapes installed over the windows.
We actually prefer to control the Drapes with motors and control the
lights via the system installed. If you turn it on to a movie, it sets
the tone first by lowering the lights and then by closing the blinds,
and then turning on the sound and starting the movie. Just like a real
commercial theater. Lighting Control is important because even today's
projectors cannot output more light than the sun. Your average CRT projector
will only put out about the amount of light that a 100-watt light-bulb
puts out and DLP projectors will only put about the same amount of light
a 150-200 watt bulb produces. This is not a whole lot of light when
you consider that it is spread across a large screen surface. To compensate
for this, we have to darken the room. This forces the eyes to open up
and let more light in. It is a matter of dynamic range. The darker the
room, the brighter the projector will seem.
C.) Heating and Air Conditioning.
1. One of the most common mistakes in a Home Theater is to underestimate
the air conditioning requirements of the room. The room should first
be figured at 2-3 times the normal heat load of a given room. When you
consider that you are going to install hot equipment (projectors, amplifiers
etc.), and then cram in as many hot bodies as possible, it is easy to
see why the theater deserves special treatment.
2. Secondly, if you are going to seal the room for the best possible
acoustics, you will need to install an air return. This provides circulation.
Without it, you will suffer unless the Theater doors are open. If you
do not provide a return, the air will have nowhere to go in a sealed
room.
3. Third, all vents should be oversized by 2-3 times the normal
size. This cuts down on the amount of wind noise that you will hear
when you are listening to a quiet scene.
4. All vents and returns should be worked into a room if possible,
instead of just dotting the ceiling with them. You could build a light
soffet and include them in there or use a more stylish long rectangular
vent along the sidewalls. In any event, you should attempt to minimize
the noise of the HVAC and work it into the architecture of the room.
5. All duct pipe and return pipes should be bent back and forth
at least 5 times on the way to and from the air handler. This will help
eliminate the mechanical noise that the fans make from traveling down
the pipe and into the theater.
6. All ducts and return pipes should be lined with insulation
to help reduce the noise.
7. All equipment locations should have their own independent
Air Conditioning system independent of the theater Air Conditioning.
A simple exhaust fan is often times not enough to cool the amplifiers
and all the other equipment that a home theater needs. This should be
figured by taking the wattage draw of the units and converting that
into B.T.U.'s to figure out the heat load. Also, if the equipment is
to be located in the room the air conditioner for the equipment must
be kept cool. This is a strong argument for a separate equipment room.
D.)
Equipment Selection:
1. You can select equipment
ranging from low end to high end. To an extent, this will determine
the amount of sound control and ideas you incorporate into your Theater.
We can design a Theater that will fit your budget, however, we would
definitely recommend that before any construction begins you take some
time to select equipment. This will greatly speed the design process
and help prevent costly mistakes. The projector, for instance, and screen
size must be selected ahead of time to properly lay out the room and
the projector location. For instance if we select a screen of 52" high
by 92" wide (a diagonal of 109"), you will need to place a Runco 933
projector 122.36" inches from front of lens to the screen. However,
if you use a LCD projector, your throw distance may be anywhere from
145" to 180". Thus choosing your projector will allow you to build the
room for that projector.
The same applies to speaker selection. If you want
to build the speakers in, then you need to know how big they are, and
where they go. Speakers come in lots of sizes and shapes. Your screen
also can be built in to the wall. To do all of this requires strict
attention to detail. Seating and couches also play a role in room design.
If you want to optimize the sound, then we need to know where you're
going to sit and what you are going to sit on. All this matters.
More often than not, we put in systems in untreated
living rooms. Although this works, we often have to overcompensate with
more power than is needed and more speakers to make them sound good.
Even with all the extra money tied up in good gear, we can never achieve
good movie theater-style sound. A good home theater is not just good
equipment, but a good environment and good equipment combined to recreate
a true cinema experience at home.
Projectors: What fits for you? There are basically
three types of projectors to choose from when designing a home theater:
C.R.T. (cathode ray tube) based projectors, L.C.D. (liquid crystal display)
projectors and D.L.P. (digital light projector) projectors. These three
types each have their usefulness, and each was created to present big
screen video.
1. C.R.T. projectors: generally, in most high end theaters you
will see C.R.T. based projectors used more often than not. They have
the best black level (night looks like night), are the most capable
of displaying high definition broadcast, and in general are very customizable.
The down side is that they are big, must be placed exactly in a specific
location, and they take a lot of work to setup properly. Generally,
only your better dealers will even understand how to best install them
and set them up. We personally prefer C.R.T.'s to any other type of
projector but this is changing.
2. L.C.D. projectors: generally L.C.D. projectors are not used
in high-end home theaters. They produce a brighter than normal image
by sacrificing black level, so nights tend to look gray and not black.
They tend to have a limitation in terms of number of pixels, and so
in most cases you will see small dots on the screen that make up the
image. On the up side, they are brighter than average, they are great
at displaying data from a computer and they are very cheap. L.C.D. projectors
are also extremely easy to set up, but are not very customizable, so
some aspect ratios may be wrong or not quite correct and so color balancing
an L.C.D. may be impossible. If you are on a tight budget then it may
be a good choice, but otherwise, move on.
3. D.L.P. projectors: Digital Light Projectors have come a long
way in just a very short time. They are the wave of the future, and
will probably supplant all other types of projectors in just a few years.
They have some limitations at this point in time and are not as capable
as C.R.T. projectors when it comes to displaying High Definition Television
material. They are, however, very bright and pixelation is not a big
problem since the pixels are extremely small. The drawbacks are bad
black levels (gray nights are the norm), and they are not very customizable
when it relates to aspect ratios with a few notable exceptions. There
are basically two types:
1 chip D.L.P and 3 chip D.L.P. Without getting into the particulars,
suffice it to say the three chips are very expensive, perform wonderfully
and are completely customizable. The one chip D.L.P.'s do not perform
as good and are less customizable, but are also much smaller in size
than most C.R.T. projectors and 3 chip D.L.P. projectors. The D.L.P.
projector is a good choice for the moderate home theater and will someday
replace the C.R.T. in the truly high-end home theater.
4. Preamplifiers, Receivers and Amplifiers oh my…
One of the more daunting tasks is deciding what you should select for
the sound and amplification, as well as switching task in your theater.
You can select an Audio/Video Receiver, which will handle all three
jobs of switching, surround sound decoding and amplification, or you
can choose components that do these jobs separately. In most cases,
when split up the quality is much better, and of course the expense
is much greater. You should select a solution to these jobs for your
theater with a few basic criteria in mind:
A. How important is Sound Quality to me in both surround sound
and stereo modes? If the answer is very important (and it should be
if you are constructing a dedicated home theater), then a separate preamplifier
and amplifiers is a must - otherwise buy a receiver.
B. How easy is it to operate? This is very important. We have
seen receivers and preamp / amplifier combinations with at least forty
or fifty buttons on the front and the remote, and they are impossible
to use. On the other hand, we have seen preamplifiers and receivers
with only 5 buttons that were a joy to use. Make sure that what you
are buying is easy to use and also that it integrates well with the
rest of the equipment you will need to complete your home theater.
C. How much power is enough power? The answer is simple; you
can almost never have enough power. This is true in almost all cases.
The most common reason speakers fail or distort is lack of power, not
too much. For this reason, most audiophiles buy a "separates system"
where they can then buy an amplifier to match the specific speakers
they are going to buy. It is important for them to match in terms of
power. You should take the speaker manufacturers' recommended power
specifications and buy at least that much amplifier if not a little
bit more.
5. Speakers: The choices are endless, but let physics be your
guide… Perhaps the most important part of the system is your speakers.
They are the final link to your ear. Too many people do not play close
attention to the physics of buying a good speaker. They are generally
more concerned with size and finish than how they sound and how they
are made. A good high quality speaker is usually very large. It is a
matter of physics. A small (6" driver and tweeter) cannot produce the
entire range of sound you are capable of hearing. If you buy a small
driver (otherwise known as a satellite speaker), you are probably going
to be missing something in the reproduction of both movies and music.
Remember you are building a room dedicated to the faithful reproduction
of sound and the speakers can be placed exactly where you want them,
and if needed built into the wall or surround room. They do not have
to be eyesores, but they do have to be big enough to do the job. In
general, you should look for speakers that have some basic criteria
in mind.
Driver Arrangement: Most speakers you will see on the
market are arranged with a single 6" or 8" driver underneath a single
soft dome tweeter. They are generally rectangular in shape and can range
in height quite a bit. For a home theater you should avoid these. The
single tweeter above the midrange driver means that regardless of where
you locate the speaker in front of you, if you have rows or tiers of
seats, someone is going to get more high frequency than low and someone
is going to get more low frequency sound than high frequency sound.
Look for a speaker that has two midrange drivers (6" or 8") flanking
the tweeter. This creates an as even as possible sound field in all
tiered seating levels.
Cabinet Build: You should look for a speaker that is built
of extremely rigid materials. Most speaker cabinets are built of a low
quality Medium Density Fiberboard (MDF), and thus the cabinet resonates
when the speaker is playing. This resonance is unwanted noise and adds
to your ear's confusion since it will resonate non-linearly and out
of phase with your speaker. To eliminate this problem, look for a speaker
that is made of at the very least High Density Fiberboard (HDF) and
is internally braced for strength. There are other exotic materials
that can also improve a speaker's performance. You should also look
for a speaker cabinet that is built in such a way that the tweeter and
midrange drivers of the speaker will be time-aligned. This means that
the sound from the tweeter and the sound from the midrange drivers are
aligned in space such that a sound wave from each speaker hits your
ear at exactly the same time. This is hard to do and is more expensive
to make, but is unparralled in its accuracy and makes instruments and
vocals seem much more natural and compelling.
Subwoofers: How many do I need? You will need at a bare
minimum one. This is not recommended however. We feel that you should
have at least 3 or more in any given room. The reason for this is simple:
if you have a 6" or 8" speaker driver trying to deliver the full range
of hearing from 20hz to 20khz a 6" or 8" driver is not capable of this.
To supplement these speakers, a 10" or 12" speaker should be added to
take care of the low frequency spectrum. Ideally you should have a subwoofer
for each of the three main speakers in a room (Left, Center and Right)
to supplement them. That would mean at a minimum you would need at least
three one for each speaker and an extra for the L.F.E. (Low Frequency
Effects) channel available on most DVD soundtracks. Most people have
only one subwoofer in their system and if you have small satellite type
speakers for your left, right and center speakers, this is a mistake.
The general rule of thumb is to purchase as many as you can afford and
as many as the room demands. You should consult a professional for advice
in this regard.
Component Quality (Paper or Plastic?): Any speaker is only as
good as the sum of its parts. Good quality components can be hard to
find in some speakers. Try to educate yourself about what makes a speaker
a good speaker. The better the components, the better the sound. It
is a well-known fact that most speakers are made out of either paper
or plastic. Neither material is perfect for sound, but they both have
good qualities. Paper tends not to last very long but is very cheap
and very light for good response times. Plastic is a little heavier,
but will generally last a long time. Also, look at the tweeters and
see what they are made of. A metallic tweeter can really be very bright
and shrill sounding and after a while can be very annoying. Softer materials
like silk can be very good but cannot handle a great deal of heat. You
would not want to use them in a nightclub, for instance. Horn tweeters
are good if done right but most are not. Above all, listen to what you
are going to buy. If you don't like it, move on. Your ear will tell
you all you generally need to know.
Source Gear: Where does all that sound and video come from? The
sources for your system can vary wildly. In general, you will need at
the very least a DVD player, a VCR (we prefer S-VHS models), a Satellite
Receiver or Cable Box, a CD player, and possibly a Personal Video Recorder.
Be sure to see how easy each is to operate and pay attention to the
overall quality level. The basic rule of thumb is you get what you pay
for. Expensive DVD players tend to last longer and perform a lot better
when you blow up the image to 96" wide or better. So be wary of good
deals and low price leaders. Remember, you wouldn't put a Mercedes engine
into a Yugo. In the same way, you wouldn't install a $100 DVD player
into a $100K room.
Screens: What you see is what you get… Screens should be chosen
with the projector in mind. This should really be left up to a professional.
The more seats you have and the wider they are spread out, the lower
the gain the screen will need to be; and the brighter the projector,
conversely the less seats you have (and the more on axis they are) the
more gain you can have, and the projector can be less bright. Likewise,
if you intend on putting a center channel speaker behind the screen,
you should buy a perforated screen and consult the speaker manufacturer
to have the crossover changed so the speaker will sound right coming
through the screen. You also have a choice of masking or non-masking.
Masking can make a dramatic improvement in you viewing experience by
canceling off any stray light that your screen kicks back. In general,
when it comes to screen choice - consult a professional.
Control Systems: How do I work all this stuff? In order to control
your new theater easily and with little trouble (especially for those
in your house who do not know every detail of your system), you should
consider some type of control system. These range in price and features
wildly and should be considered very carefully. In general, you will
want some type of control system that is two pieces (one part is the
user interface and the other is a coordinator of sorts that wires into
the system in the equipment rack), it should also be capable of serial
control, Infrared control and most importantly, should be able to tell
which components are on and or off at any given time (otherwise known
as status). By having status, a remote control system is capable of
setting the system up like you want it to be with a single button push.
It looks at what is on and what is off at any given time, and when you
call for DVD, it turns on the DVD., and if it is off and whatever else
needs to come on in conjunction with it. Remember, the best system in
the world is worthless if you cannot enjoy it because you cannot use
it.
There
is so much to choose from, what should I choose?
Equipment
selection can be one of the most difficult items to discuss when talking
about building a theater. There are literally thousands of vendors with
thousands upon thousands of products that they want you to buy. You
should look over everything thoroughly and discuss what you intend to
buy with a professional. They can clue you into potential compatibility
problems you never knew that you might have.
A good designer can save you a lot of money and lot
of grief by sorting through the myriad of components and choosing what
will fit within your budget and with the general theme of the room.
A good idea would be to look at the several different Audio Video Magazines
and take a count of the number of times you see a piece of gear used
in the featured systems within the magazine (pay not attention to the
adds). Look at what other professional installers are using.
Although this may vary a little, many of the same
manufacturers get used over and over again when it comes to designing
an upper end theater. Most of these vendors build very good gear and
as a result, installers and theater designers love them and use them
repeatedly.
Equipment
Placement: We typically like to place the equipment in a separate
equipment closet. This in of itself cuts down on the noise and heat
inside the room. All of the equipment can be controlled remotely. The
only consideration is that to put in media you will need access to the
front of some of the equipment, so don't make it too hard to get to.
Also, you need to have an air return and an air conditioning vent on
this room. This should be figured as the at 2-3 times the normal heat
load of a conventional room. If you are planning a large amplifier stack,
you should also calculate the B.T.U. or thermal output of all of the
gear and give this to your H.V.A.C. contractor, so he can plan accordingly
to handle the heating load. Your equipment will likely never need to
be heated so be sure to include some kind of damper to shut off hot
air flow to the equipment in the winter.
Projector
Box: Projectors make an awful lot of noise. They have fans that
are required to keep the lamps of the projector cool. They run almost
constantly. This noise can be avoided by building a place or a box for
the projector. This box must be slightly larger than the projector.
The box should have an inlet vent for cool air and an escape vent for
hot air. The projector can sit either on the floor as a coffee table
or as a ceiling mount projector. We usually recommend ceiling mount.
This means that the ceiling will need to be reinforced at that point
with extra blocking.
Finish Selection:
In keeping with the idea of controlling light, we usually ask that when
selecting colors for your theater the darker the better. Please try
not to choose flashy colors. Red for instance, although a popular color
in theaters, is not a good choice unless you want all of the actors
to appear flush. You should attempt to choose neutral colors that won't
make the movie look sick or angry. Browns and blacks are good. The screen
wall itself could be a darker color (prefer black) to, in effect, shadowbox
the screen. You could also do fabric walls or buy prefabricated acoustically-correct
fabric covered panels.
Furniture
Selection: In keeping with your color scheme, furniture should be
along the same color lines. Please try not to use a glass coffee table
or any highly reflective surface. This can be distracting during a movie.
I would also take this opportunity to point out that Theater seating
is available. It is specifically designed with the Theater in mind.
They are very comfortable and low-backed for the best surround sound.
Remember when choosing theater seating to make sure it works for you
over a long period of time. After all, during the average movie you
will be sitting in it for at least two hours. Just make sure the seat
fits you well and fits the room well too. Make sure to choose the seating
and seating layout long before any construction begins on the room.
This is critical to everything else. If you do not know where you are
going to sit you cannot optimize the video and audio for that spot and
your system will never meet all of potential.
A Word or
Two about THX: You have probably heard about THX. THX standards
are set forth as some of the preeminent standards for designing a home
theater. These standards should, in my professional opinion, be followed.
They help to achieve an overall effect of a good home theater. They
are not always the optimal standards for a theater, but provide a good
starting point for the amateur theater designer, and do ensure a higher
degree of quality than if no standard was followed.
The Theater
Mood: One of the most common misconceptions about a home theater
is that it is simply a bunch of equipment and speakers that make noise
in conjunction with a movie. This is not true. A good home theater is
kind of like a mood-altering drug. If it works right, your mood should
change when you enter the room. When you walk in, all your senses should
tell you where you are. You should feel like you've dressed up and gone
out to the movies. You should have the popcorn machine, the movie posters,
the double doors, the riser steps -- in short, all the things you have
grown to expect from a good theater. You should be able to sit down
and watch a movie uninterrupted from start to finish and be totally
absorbed by it. It should be a place of escape and fun. Too many people
I know in our industry get lost in all the technical details, which
are important, but should not be the reason you build the room or its
sole foundation. Remember, you are building this room for fun and entertainment.
Keep that in mind and you can't go wrong.
----Kyle
Griffith
We at Dyer
Electronics hope all of this helps. If you should have further questions
about anything above or if you are beginning to design and build your
own room and need help feel free to contact us. This is our passion
and we want to share it with you.